mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
updated Physics mod support
for water waves, and snow and stuff.
This commit is contained in:
@ -131,12 +131,14 @@ vec3 blackbody2(float Temp)
|
||||
#define SEASONS_VSH
|
||||
#include "/lib/climate_settings.glsl"
|
||||
|
||||
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
gl_Position = ftransform();
|
||||
@ -148,9 +150,9 @@ void main() {
|
||||
|
||||
// emission and shit...
|
||||
EMISSIVE = 0;
|
||||
#ifndef LabPBR_Emissives
|
||||
if(mc_Entity.x == 10005) EMISSIVE = 1;
|
||||
#endif
|
||||
// #ifndef LabPBR_Emissives
|
||||
// if(mc_Entity.x == 10005) EMISSIVE = 1;
|
||||
// #endif
|
||||
|
||||
|
||||
lmtexcoord.xy = (gl_MultiTexCoord0).xy;
|
||||
@ -194,7 +196,7 @@ void main() {
|
||||
// normalMat.a = 0.45;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// try and single out nametag text and then discard nametag background
|
||||
@ -240,9 +242,14 @@ void main() {
|
||||
normalMat.a = 0.9;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
gl_Position = toClipSpace3(position);
|
||||
#endif
|
||||
|
||||
|
||||
NoSeasonCol.rgb = gl_Color.rgb;
|
||||
|
||||
#ifdef Seasons
|
||||
|
Reference in New Issue
Block a user