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synced 2025-06-22 08:42:50 +08:00
updated Physics mod support
for water waves, and snow and stuff.
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@ -97,11 +97,11 @@ void main() {
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float mat = 0.0;
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if(mc_Entity.x == 8.0 || mc_Entity.x == 9.0) {
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mat = 1.0;
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if(mc_Entity.x == 8.0) {
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mat = 1.0;
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gl_Position.z -= 1e-4;
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}
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gl_Position.z -= 1e-4;
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}
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if (mc_Entity.x == 10002) mat = 0.2;
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if (mc_Entity.x == 72) mat = 0.5;
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