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updated Physics mod support
for water waves, and snow and stuff.
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@ -20,7 +20,7 @@ vec3 toLinear(vec3 sRGB){
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void main() {
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vec3 albedo = (texture2D(texture, texcoord).rgb * color.rgb);
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vec3 albedo = texture2D(texture, texcoord).rgb * color.rgb;
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gl_FragData[0].rgb = albedo;
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