make VL fog exist when clouds are turned off

This commit is contained in:
Xonk
2023-06-14 18:42:33 -04:00
parent 06a764f437
commit b19c03d6b8
5 changed files with 78 additions and 79 deletions

View File

@ -112,7 +112,9 @@
#define CaveFog_amount 1 // [0 1 2 3 4 5 6 7 8 9 10 15 20 25]
#define Cloud_Fog // render the VL clouds a second time along with VL fog so you can fly through it and stuff. expect a noticeable performance hit.
// ----- TIME OF DAY FOG ----- //
#define TOD_Fog_mult 1.0 // [0.0 0.25 0.5 0.75 1.0 2.0 3.0 4.0 5.0 10.0 15.0 20.0 25.0 50.0 75.0 100.0]
@ -304,7 +306,10 @@ const float shadowDistanceRenderMul = -1.0; //[-1.0 1.0] THIS WILL BREAK SUBSURF
#define Daily_Weather // different skies and fog for different days.
#ifdef VOLUMETRIC_CLOUDS
#define Cloud_Fog // render the VL clouds a second time along with VL fog so you can fly through it and stuff. expect a noticeable performance hit.
#define CLOUDS_SHADOWS // Casts shadows from clouds on the world
#ifdef CLOUDS_SHADOWS
#define VL_CLOUDS_SHADOWS // Casts shadows from clouds on VL
#endif