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make VL fog exist when clouds are turned off
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@ -112,7 +112,9 @@
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#define CaveFog_amount 1 // [0 1 2 3 4 5 6 7 8 9 10 15 20 25]
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#define Cloud_Fog // render the VL clouds a second time along with VL fog so you can fly through it and stuff. expect a noticeable performance hit.
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// ----- TIME OF DAY FOG ----- //
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#define TOD_Fog_mult 1.0 // [0.0 0.25 0.5 0.75 1.0 2.0 3.0 4.0 5.0 10.0 15.0 20.0 25.0 50.0 75.0 100.0]
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@ -304,7 +306,10 @@ const float shadowDistanceRenderMul = -1.0; //[-1.0 1.0] THIS WILL BREAK SUBSURF
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#define Daily_Weather // different skies and fog for different days.
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#ifdef VOLUMETRIC_CLOUDS
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#define Cloud_Fog // render the VL clouds a second time along with VL fog so you can fly through it and stuff. expect a noticeable performance hit.
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#define CLOUDS_SHADOWS // Casts shadows from clouds on the world
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#ifdef CLOUDS_SHADOWS
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#define VL_CLOUDS_SHADOWS // Casts shadows from clouds on VL
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#endif
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