From b3b01541bd480c710746d908edf99c7da915bc64 Mon Sep 17 00:00:00 2001 From: Xonk Date: Sat, 17 Jun 2023 15:24:18 -0400 Subject: [PATCH] fix and light brokeyness --- shaders/gbuffers_all_solid.fsh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/gbuffers_all_solid.fsh b/shaders/gbuffers_all_solid.fsh index 844a4aa..e193772 100644 --- a/shaders/gbuffers_all_solid.fsh +++ b/shaders/gbuffers_all_solid.fsh @@ -263,8 +263,8 @@ void main() { float torchlightmap = lmtexcoord.z; #ifdef Hand_Held_lights - // if(HELD_ITEM_BRIGHTNESS > 0.0) torchlightmap = mix(torchlightmap, HELD_ITEM_BRIGHTNESS, clamp( max(1.0-length(fragpos)/10,0.0) * 0.7 ,0.0,1.0)); - if(HELD_ITEM_BRIGHTNESS > 0.0) torchlightmap = clamp(torchlightmap + HELD_ITEM_BRIGHTNESS * clamp( max(1.0-length(fragpos)/10,0.0) * 0.7 ,0.0,1.0),0.0,1.0); + if(HELD_ITEM_BRIGHTNESS > 0.0) torchlightmap = mix(torchlightmap, HELD_ITEM_BRIGHTNESS, clamp( max(1.0-length(fragpos)/10,0.0) * 0.7 ,0.0,1.0)); + // if(HELD_ITEM_BRIGHTNESS > 0.0) torchlightmap = clamp(torchlightmap + HELD_ITEM_BRIGHTNESS * clamp( max(1.0-length(fragpos)/10,0.0) * 0.7 ,0.0,1.0),0.0,1.0); #endif float lightmap = clamp( (lmtexcoord.w-0.8) * 10.0,0.,1.);