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synced 2025-06-28 02:52:37 +08:00
added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
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@ -40,12 +40,6 @@ void main() {
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vec4 Albedo = texture2D(texture, texcoord);
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// if (Albedo.a > 0.1) Albedo.a = 1.0;
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// else Albedo.a = 0.0;
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// vec4 data1 = vec4(1);
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// gl_FragData[0] = vec4(encodeVec2(Albedo.x,data1.x), encodeVec2(Albedo.y,data1.y), encodeVec2(Albedo.z,data1.z), encodeVec2(data1.w,Albedo.w));
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Albedo *= color;
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Albedo.rgb = toLinear(Albedo.rgb);
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