added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.

This commit is contained in:
Xonk
2023-07-06 20:47:26 -04:00
parent 4ec1a86639
commit b62cb8aa4b
36 changed files with 262 additions and 616 deletions

View File

@ -40,12 +40,6 @@ void main() {
vec4 Albedo = texture2D(texture, texcoord);
// if (Albedo.a > 0.1) Albedo.a = 1.0;
// else Albedo.a = 0.0;
// vec4 data1 = vec4(1);
// gl_FragData[0] = vec4(encodeVec2(Albedo.x,data1.x), encodeVec2(Albedo.y,data1.y), encodeVec2(Albedo.z,data1.z), encodeVec2(data1.w,Albedo.w));
Albedo *= color;
Albedo.rgb = toLinear(Albedo.rgb);