mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-28 02:52:37 +08:00
added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
#version 120
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
/*
|
||||
@ -34,9 +34,14 @@ void main() {
|
||||
|
||||
gl_Position = ftransform();
|
||||
|
||||
// if(gl_Color.a < 0.1 ) gl_Position = vec4(10,10,10,1);
|
||||
|
||||
texcoord = (gl_MultiTexCoord0).xy;
|
||||
color = gl_Color;
|
||||
|
||||
#ifdef TAA_UPSCALING
|
||||
gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
|
||||
#endif
|
||||
#ifdef TAA
|
||||
gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user