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Cloud fog
cloud fog?
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@ -5,10 +5,10 @@
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#ifdef TAA_UPSCALING
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#define RENDER_SCALE_X 0.7 // X axis render resolution multiplier [0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1. ]
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#define RENDER_SCALE_Y 0.7 // Y axis render resolution multiplier [0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1. ]
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#define RENDER_SCALE vec2(RENDER_SCALE_X, RENDER_SCALE_Y)
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#define UPSCALING_SHARPNENING 2.0 - RENDER_SCALE_X - RENDER_SCALE_Y
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#define SCALE_FACTOR 0.75 // render resolution multiplier. below 0.5 not recommended [0.10 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.50 0.55 0.60 0.65 0.70 0.75 0.80 0.85 0.90 0.95]
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#define RENDER_SCALE vec2(SCALE_FACTOR, SCALE_FACTOR)
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#define UPSCALING_SHARPNENING 2.0 - SCALE_FACTOR - SCALE_FACTOR
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#else
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#define RENDER_SCALE vec2(1.0, 1.0)
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#define UPSCALING_SHARPNENING 0.0
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