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Cloud fog
cloud fog?
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@ -88,8 +88,8 @@ void main() {
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vec3 std = abs(col - m1) + abs(albedoCurrent1 - m1) + abs(albedoCurrent2 - m1) +
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abs(albedoCurrent3 - m1) + abs(albedoCurrent3 - m1) + abs(albedoCurrent4 - m1);
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float contrast = 1.0 - luma(std)/5.0;
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col = col*(1.0+(SHARPENING+UPSCALING_SHARPNENING)*contrast)
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- (SHARPENING+UPSCALING_SHARPNENING)/(1.0-0.5/3.5)*contrast*(m1 - 0.5/3.5*col);
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col = col*(1.0+(SHARPENING)*contrast)
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- (SHARPENING)/(1.0-0.5/3.5)*contrast*(m1 - 0.5/3.5*col);
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#endif
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float lum = luma(col);
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