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https://github.com/X0nk/Bliss-Shader.git
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intial changes for commit #495
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@ -69,20 +69,20 @@ void main() {
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minimumBrightness = 10.0;
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#endif
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float autoBrightnessAdjust = mix(minimumBrightness, 100.0, clamp(exp(-10.0*exposure),0.0,1.0));
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// float autoBrightnessAdjust = mix(minimumBrightness, 100.0, clamp(exp(-10.0*exposure),0.0,1.0));
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#ifdef DISABLE_VANILLA_EMISSIVES
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vec3 emissiveColor = vec3(0.0);
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Albedo.a = 0.0;
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#else
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vec3 emissiveColor = Albedo.rgb * color.a * autoBrightnessAdjust;
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vec3 emissiveColor = Albedo.rgb * color.a ;//* autoBrightnessAdjust;
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#endif
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gl_FragData[0] = vec4(emissiveColor*0.1, Albedo.a * sqrt(color.a));
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#endif
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#ifdef ENCHANT_GLINT
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float autoBrightnessAdjust = mix(0.1, 100.0, clamp(exp(-10.0*exposure),0.0,1.0));
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// float autoBrightnessAdjust = mix(0.1, 100.0, clamp(exp(-10.0*exposure),0.0,1.0));
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Albedo.rgb = clamp(Albedo.rgb ,0.0,1.0); // for safety
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@ -90,7 +90,7 @@ void main() {
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vec3 GlintColor = vec3(0.0);
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Albedo.a = 0.0;
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#else
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vec3 GlintColor = Albedo.rgb * autoBrightnessAdjust * Emissive_Brightness;
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vec3 GlintColor = Albedo.rgb * Emissive_Brightness;
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#endif
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