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intial changes for commit #495
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@ -12,6 +12,10 @@ uniform vec3 sunPosition;
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uniform mat4 gbufferModelViewInverse;
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flat varying vec3 zMults;
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uniform float far;
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uniform float near;
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#include "/lib/util.glsl"
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#include "/lib/res_params.glsl"
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@ -26,6 +30,8 @@ void main() {
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WsunVec = (float(sunElevation > 1e-5)*2-1.)*normalize(mat3(gbufferModelViewInverse) * sunPosition);
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zMults = vec3(1.0/(far * near),far+near,far-near);
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#ifdef TAA
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TAA_Offset = offsets[framemod8];
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#else
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