mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
intial changes for commit #495
This commit is contained in:
@ -106,7 +106,7 @@ vec2 texcoord = ((gl_FragCoord.xy)*2.0 + 0.5)*texelSize;
|
||||
bloom += texture2D_bicubic(colortex6,texcoord/64.+vec2(0.46875*resScale.x+8.5*texelSize.x,.0)).rgb * weights[5]; //1/128 res
|
||||
bloom += texture2D_bicubic(colortex6,texcoord/128.+vec2(0.484375*resScale.x+10.5*texelSize.x,.0)).rgb * weights[6]; //1/256 res
|
||||
|
||||
gl_FragData[0].rgb = bloom * 3.0;
|
||||
gl_FragData[0].rgb = bloom * 2.0;
|
||||
#endif
|
||||
|
||||
gl_FragData[0].rgb = clamp(gl_FragData[0].rgb,0.0,65000.);
|
||||
|
Reference in New Issue
Block a user