intial changes for commit #495

This commit is contained in:
Xonk
2024-11-15 17:54:18 -05:00
parent b32041d4fc
commit b93d6f1a12
56 changed files with 3550 additions and 2274 deletions

View File

@ -13,6 +13,7 @@ uniform float viewWidth;
uniform float aspectRatio;
uniform float frameTimeCounter;
uniform int frameCounter;
uniform int hideGUI;
@ -134,11 +135,41 @@ vec3 saturationAndCrosstalk(vec3 color){
return color;
}
float interleaved_gradientNoise(){
vec2 coord = gl_FragCoord.xy;
float noise = fract(52.9829189*fract(0.06711056*coord.x + 0.00583715*coord.y));
return noise;
}
float blueNoise(){
return fract(texelFetch2D(noisetex, ivec2(gl_FragCoord.xy)%512, 0).a + 1.0/1.6180339887 * frameCounter);
}
vec3 chromaticAberration(vec2 UV){
float noise = blueNoise() - 0.5;
vec2 centeredUV = (texcoord - 0.5);
// not stretched by aspect ratio; circular by choice :) it makes most the abberation on the left/right of the screen.
float vignette = 1.0 - clamp(1.0 - length(centeredUV * vec2(aspectRatio,1.0)) / 200.0,0.0,1.0);
float aberrationStrength = CHROMATIC_ABERRATION_STRENGTH * vignette;
vec3 color = vec3(0.0);
color.r = texture2D(colortex7, (centeredUV - (centeredUV + centeredUV*noise) * aberrationStrength) + 0.5).r;
color.g = texture2D(colortex7, texcoord).g;
color.b = texture2D(colortex7, (centeredUV + (centeredUV + centeredUV*noise) * aberrationStrength) + 0.5).b;
return color;
}
void main() {
/* DRAWBUFFERS:7 */
vec3 color = texture2D(colortex7,texcoord).rgb;
#ifdef CHROMATIC_ABERRATION
vec3 color = chromaticAberration(texcoord);
#else
vec3 color = texture2D(colortex7,texcoord).rgb;
#endif
#ifdef CONTRAST_ADAPTATIVE_SHARPENING
color = contrastAdaptiveSharpening(color, texcoord);
@ -153,6 +184,6 @@ void main() {
#ifdef COLOR_GRADING_ENABLED
color = colorGrading(color);
#endif
gl_FragData[0].rgb = clamp(int8Dither(color, texcoord),0.0,1.0);
}