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intial changes for commit #495
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@ -100,6 +100,17 @@ uniform int dhRenderDistance;
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#define CLOUDS_INTERSECT_TERRAIN
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uniform float eyeAltitude;
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#ifdef Daily_Weather
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flat varying vec4 dailyWeatherParams0;
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flat varying vec4 dailyWeatherParams1;
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#else
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vec4 dailyWeatherParams0 = vec4(CloudLayer0_coverage, CloudLayer1_coverage, CloudLayer2_coverage, 0.0);
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vec4 dailyWeatherParams1 = vec4(CloudLayer0_density, CloudLayer1_density, CloudLayer2_density, 0.0);
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#endif
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#include "/lib/volumetricClouds.glsl"
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@ -116,7 +127,6 @@ uniform float eyeAltitude;
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void main() {
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/* DRAWBUFFERS:0 */
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