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intial changes for commit #495
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@ -389,12 +389,14 @@ screen.World = World
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option.SSR_STEPS = SSR Quality
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option.WATER_SUN_SPECULAR = Sun/Moon Reflections
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option.WATER_BACKGROUND_SPECULAR = Sky/Fog Reflections
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option.Refraction = Refraction In Water/Glass
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option.FAKE_REFRACTION_EFFECT = Refraction In Water/Glass
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option.Dirt_Amount = Dirt Amount
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option.Water_Top_Layer = Ocean Y coordinate
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option.WATER_WAVE_STRENGTH = Wave Strength
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option.SNELLS_WINDOW = Snell's Window
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option.MINIMUM_WATER_ABSORBANCE = Minimum Water Absorbance
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value.MINIMUM_WATER_ABSORBANCE.-1 = AUTO
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screen.Water_fog_color = Water Fog Settings
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option.Dirt_Scatter_R = Scatter Red (dirt)
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option.Dirt_Scatter_G = Scatter Green (dirt)
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@ -417,6 +419,7 @@ screen.Post_Processing = Post Processing
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screen.TAA_OPTIONS = Anti-Aliasing Settings
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option.SCREENSHOT_MODE = Screenshot Mode
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option.TAA = TAA
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option.RESPONSIVE_TAA = Responsive TAA §a(SET BLEND FACTOR TO 0.25 WHEN THIS IS ENABLED)
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option.BLEND_FACTOR = Blend Factor
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option.TAA_UPSCALING = Temporal Upscaling
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option.SCALE_FACTOR = Scale Factor
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@ -627,7 +630,7 @@ screen.World.comment = Configure settings for various things that happen in the
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option.SSR_STEPS.comment = Configure the quality of the screen-space reflections on translucent things. §aPERFORMANCE COST:§r medium to high
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option.WATER_SUN_SPECULAR.comment = Toggle the sun and moon reflections on translucent things. §aPERFORMANCE COST:§r low
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option.WATER_BACKGROUND_SPECULAR.comment = Toggle the sky and fog reflections on translucent things. §aPERFORMANCE COST:§r low to medium
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option.Refraction.comment = Toggle refraction on translucent things. §bWhat is this?§r If you look at water, you can see the light refracting distorts what is in it. §aPERFORMANCE COST:§r low
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option.FAKE_REFRACTION_EFFECT.comment = Toggle refraction on translucent things. §bWhat is this?§r If you look at water, you can see the light refracting distorts what is in it. §aPERFORMANCE COST:§r low
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option.Dirt_Amount.comment = Configure how much dirt is in water. This controls how much fog is within water.
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option.Water_Top_Layer.comment = Configure the Y coordinate at which the ocean should be in the world.
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@ -735,4 +738,5 @@ option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFOR
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option.TOGGLE_VL_FOG = Toggle Volumetric Fog
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option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
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option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through it. §aPERFORMANCE COST:§r medium
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option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through it. §aPERFORMANCE COST:§r medium
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option.MINIMUM_WATER_ABSORBANCE.comment = §bWhat is this?§r This controls how "clear" the water is in shallow areas. AUTO allows water to be clear outdoors, but adjust to be at a minimum value of 7 when indoors, to make it clearly visible. §dTHIS SETTING DOES NOT IMPACT UNDER-WATER VISUALS.
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@ -216,7 +216,7 @@ screen.World = Mundo
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option.SSR_STEPS = Qualidade do SSR
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option.WATER_SUN_SPECULAR = Reflexos do Sol/Lua
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option.WATER_BACKGROUND_SPECULAR = Reflexos do Céu/Névoa
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option.Refraction = Refração na Água/Vidro
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option.FAKE_REFRACTION_EFFECT = Refração na Água/Vidro
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option.Dirt_Amount = Quantidade de Sujeira
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option.Water_Top_Layer = Coordenada Y do Oceano
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@ -451,7 +451,7 @@ screen.World.comment = Ajuste configurações para váriadas coisas que acontece
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option.SSR_STEPS.comment = Ajuste a qualiade dos reflexos em coisas translúcidas. §aCUSTO DE PERFORMANCE:§r Médio pra Alto
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option.WATER_SUN_SPECULAR.comment = Habilita reflexos da lua e do sol em coisas translúcidas. §aCUSTO DE PERFORMANCE:§r Baixo
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option.WATER_BACKGROUND_SPECULAR.comment = Habilita reflexos do céu e névoa em coisas translúcidas. §aCUSTO DE PERFORMANCE:§r Baixo para Médio
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option.Refraction.comment = Habilita refração em coisas translúcidas. §bO Que é Isso?§r Olhe para a água e você vai perceber a refração da luz distorcendo as coisas dentro dela. §aCUSTO DE PERFORMANCE:§r Baixo
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option.FAKE_REFRACTION_EFFECT.comment = Habilita refração em coisas translúcidas. §bO Que é Isso?§r Olhe para a água e você vai perceber a refração da luz distorcendo as coisas dentro dela. §aCUSTO DE PERFORMANCE:§r Baixo
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option.Dirt_Amount.comment = Ajusta quanta sujeira tem na água. Isso controla quanta névoa tem dentro da água.
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option.Water_Top_Layer.comment = Ajusta a coordenada Y que oceano deve estar no mundo.
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@ -363,7 +363,7 @@ screen.World = Мир
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option.SSR_STEPS = Качество SSR
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option.WATER_SUN_SPECULAR = Отражения солнца/луны
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option.WATER_BACKGROUND_SPECULAR = Отражения неба/тумана
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option.Refraction = Преломление в воде/стекле
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option.FAKE_REFRACTION_EFFECT = Преломление в воде/стекле
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option.Dirt_Amount = Количество грязи
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option.Water_Top_Layer = Координата океана Y
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option.WATER_WAVE_STRENGTH = Сила волны
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@ -653,7 +653,7 @@ screen.World.comment = Настраивайте параметры для раз
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option.SSR_STEPS.comment = Настройте качество отражения в пространстве экрана на полупрозрачных объектах. §aНАГРУЗКА:§r от средней до высокой
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option.WATER_SUN_SPECULAR.comment = Переключайте отражения солнца и луны на полупрозрачных объектах. §aНАГРУЗКА:§r низкая
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option.WATER_BACKGROUND_SPECULAR.comment = Переключайте отражения неба и тумана на полупрозрачных объектах. §aНАГРУЗКА:§r от низкой до средней
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option.Refraction.comment = Переключите преломление на полупрозрачных объектах. §bЧто это?§r Если вы посмотрите на воду, то увидите, что преломление света искажает то, что в ней находится. §aНАГРУЗКА:§r низкая
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option.FAKE_REFRACTION_EFFECT.comment = Переключите преломление на полупрозрачных объектах. §bЧто это?§r Если вы посмотрите на воду, то увидите, что преломление света искажает то, что в ней находится. §aНАГРУЗКА:§r низкая
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option.Dirt_Amount.comment = Настройте количество грязи в воде. Это определяет количество тумана в воде
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option.Water_Top_Layer.comment = Настройте координату Y, в которой должен находиться океан в мире
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@ -373,7 +373,7 @@ screen.World = 世界
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option.SSR_STEPS = SSR 采样值
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option.WATER_SUN_SPECULAR = 日月反射
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option.WATER_BACKGROUND_SPECULAR = 天空/雾气反射
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option.Refraction = 折射 (水体/玻璃)
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option.FAKE_REFRACTION_EFFECT = 折射 (水体/玻璃)
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option.Dirt_Amount = 水体浑浊程度
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option.Water_Top_Layer = 海平面 Y 轴坐标
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option.WATER_WAVE_STRENGTH = 水波强度
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@ -599,7 +599,7 @@ screen.World.comment = 配置多种会在主世界发生的效果, 从摇摆植
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option.SSR_STEPS.comment = 配置半透明方块的屏幕空间反射质量. §a性能消耗水平:§r 中偏高.
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option.WATER_SUN_SPECULAR.comment = 半透明方块的日月反射开关. §a性能消耗水平:§r 低.
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option.WATER_BACKGROUND_SPECULAR.comment = 半透明方块的天空和雾气反射开关. §a性能消耗水平:§r 低偏中.
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option.Refraction.comment = 半透明折射开关. §b这啥?§r 如果你观察水体, 可以看到光的折射会扭曲了水中的内容. §a性能消耗水平:§r 低.
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option.FAKE_REFRACTION_EFFECT.comment = 半透明折射开关. §b这啥?§r 如果你观察水体, 可以看到光的折射会扭曲了水中的内容. §a性能消耗水平:§r 低.
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option.Dirt_Amount.comment = 配置水中污物含量. 这可以控制水雾量.
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option.Water_Top_Layer.comment = 配置海平面在世界中的 Y 坐标.
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