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intial changes for commit #495
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@ -389,12 +389,14 @@ screen.World = World
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option.SSR_STEPS = SSR Quality
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option.WATER_SUN_SPECULAR = Sun/Moon Reflections
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option.WATER_BACKGROUND_SPECULAR = Sky/Fog Reflections
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option.Refraction = Refraction In Water/Glass
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option.FAKE_REFRACTION_EFFECT = Refraction In Water/Glass
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option.Dirt_Amount = Dirt Amount
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option.Water_Top_Layer = Ocean Y coordinate
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option.WATER_WAVE_STRENGTH = Wave Strength
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option.SNELLS_WINDOW = Snell's Window
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option.MINIMUM_WATER_ABSORBANCE = Minimum Water Absorbance
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value.MINIMUM_WATER_ABSORBANCE.-1 = AUTO
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screen.Water_fog_color = Water Fog Settings
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option.Dirt_Scatter_R = Scatter Red (dirt)
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option.Dirt_Scatter_G = Scatter Green (dirt)
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@ -417,6 +419,7 @@ screen.Post_Processing = Post Processing
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screen.TAA_OPTIONS = Anti-Aliasing Settings
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option.SCREENSHOT_MODE = Screenshot Mode
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option.TAA = TAA
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option.RESPONSIVE_TAA = Responsive TAA §a(SET BLEND FACTOR TO 0.25 WHEN THIS IS ENABLED)
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option.BLEND_FACTOR = Blend Factor
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option.TAA_UPSCALING = Temporal Upscaling
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option.SCALE_FACTOR = Scale Factor
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@ -627,7 +630,7 @@ screen.World.comment = Configure settings for various things that happen in the
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option.SSR_STEPS.comment = Configure the quality of the screen-space reflections on translucent things. §aPERFORMANCE COST:§r medium to high
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option.WATER_SUN_SPECULAR.comment = Toggle the sun and moon reflections on translucent things. §aPERFORMANCE COST:§r low
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option.WATER_BACKGROUND_SPECULAR.comment = Toggle the sky and fog reflections on translucent things. §aPERFORMANCE COST:§r low to medium
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option.Refraction.comment = Toggle refraction on translucent things. §bWhat is this?§r If you look at water, you can see the light refracting distorts what is in it. §aPERFORMANCE COST:§r low
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option.FAKE_REFRACTION_EFFECT.comment = Toggle refraction on translucent things. §bWhat is this?§r If you look at water, you can see the light refracting distorts what is in it. §aPERFORMANCE COST:§r low
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option.Dirt_Amount.comment = Configure how much dirt is in water. This controls how much fog is within water.
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option.Water_Top_Layer.comment = Configure the Y coordinate at which the ocean should be in the world.
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@ -735,4 +738,5 @@ option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFOR
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option.TOGGLE_VL_FOG = Toggle Volumetric Fog
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option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
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option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through it. §aPERFORMANCE COST:§r medium
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option.TRANSLUCENT_COLORED_SHADOWS.comment = §bWhat is this?§r This effect allows translucent things like stained glass to color the sunlight as it passes through it. §aPERFORMANCE COST:§r medium
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option.MINIMUM_WATER_ABSORBANCE.comment = §bWhat is this?§r This controls how "clear" the water is in shallow areas. AUTO allows water to be clear outdoors, but adjust to be at a minimum value of 7 when indoors, to make it clearly visible. §dTHIS SETTING DOES NOT IMPACT UNDER-WATER VISUALS.
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