Imrpove RTAO and SSGI and add the option to make them take the sky into account.

This commit is contained in:
Xonk
2023-07-31 18:03:50 -04:00
parent 51b20180cb
commit bc431c7e0c
6 changed files with 72 additions and 65 deletions

View File

@ -74,6 +74,7 @@ screen.Ambient_light = Ambient Light
option.GI_Strength = GI Multiplier
option.HQ_SSGI = Long Range SSGI
option.Hand_Held_lights = Hand Held Light
option.SKY_CONTRIBUTION_IN_SSRT = High Quality Ambient Light
option.ambientOcclusionLevel = Vanilla AO Amount
option.ambient_brightness = Ambient Light Brightness
option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
@ -323,6 +324,8 @@ screen.Ambient_light.comment = Configure settings related to the lighting in sha
option.GI_Strength.comment = Configure the strength of the global illumination created by SSGI. §bWhat is this?§r global illumination in this scenario specifically is the light bouncing off a surface and onto some other area.
option.HQ_SSGI.comment = Toggle long range screen-space global illumination. §aPERFORMANCE COST:§r very high
option.Hand_Held_lights.comment = Toggle shader-side hand held lightsources. §aPERFORMANCE COST:§r very low
option.SKY_CONTRIBUTION_IN_SSRT.comment = Allow the RTAO or SSGI to take the entire sky and fog into account to create high quality lighting for shaded areas. This may introduce more noise. §aPERFORMANCE COST:§r medium
option.ambientOcclusionLevel.comment = Configure the strength of the ambient occlusion from vanilla minecraft. §bWhat is this?§r This ambient occlusion is in minecraft even without shaders enabled.
option.ambient_brightness.comment = Configure the brightnes of lighting in shaded places
option.MIN_LIGHT_AMOUNT.comment = Configure the minimum amount of light that can be in shaded places.