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Imrpove RTAO and SSGI and add the option to make them take the sky into account.
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@ -74,6 +74,7 @@ screen.Ambient_light = Ambient Light
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option.GI_Strength = GI Multiplier
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option.HQ_SSGI = Long Range SSGI
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option.Hand_Held_lights = Hand Held Light
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option.SKY_CONTRIBUTION_IN_SSRT = High Quality Ambient Light
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option.ambientOcclusionLevel = Vanilla AO Amount
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option.ambient_brightness = Ambient Light Brightness
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option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
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@ -323,6 +324,8 @@ screen.Ambient_light.comment = Configure settings related to the lighting in sha
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option.GI_Strength.comment = Configure the strength of the global illumination created by SSGI. §bWhat is this?§r global illumination in this scenario specifically is the light bouncing off a surface and onto some other area.
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option.HQ_SSGI.comment = Toggle long range screen-space global illumination. §aPERFORMANCE COST:§r very high
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option.Hand_Held_lights.comment = Toggle shader-side hand held lightsources. §aPERFORMANCE COST:§r very low
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option.SKY_CONTRIBUTION_IN_SSRT.comment = Allow the RTAO or SSGI to take the entire sky and fog into account to create high quality lighting for shaded areas. This may introduce more noise. §aPERFORMANCE COST:§r medium
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option.ambientOcclusionLevel.comment = Configure the strength of the ambient occlusion from vanilla minecraft. §bWhat is this?§r This ambient occlusion is in minecraft even without shaders enabled.
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option.ambient_brightness.comment = Configure the brightnes of lighting in shaded places
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option.MIN_LIGHT_AMOUNT.comment = Configure the minimum amount of light that can be in shaded places.
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