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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-24 01:22:38 +08:00
fix warden glowy parts
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@ -11,23 +11,19 @@ Read the terms of modification and sharing before changing something below pleas
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!! DO NOT REMOVE !!
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*/
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varying vec4 lmtexcoord;
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varying vec4 color;
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varying vec2 texcoord;
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uniform vec2 texelSize;
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uniform int framemod8;
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const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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vec2(-1.,3.)/8.,
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vec2(5.0,1.)/8.,
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vec2(-3,-5.)/8.,
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vec2(-5.,5.)/8.,
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vec2(-7.,-1.)/8.,
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vec2(3,7.)/8.,
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vec2(7.,-7.)/8.);
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const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
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vec2(-1.,3.)/8.,
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vec2(5.0,1.)/8.,
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vec2(-3,-5.)/8.,
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vec2(-5.,5.)/8.,
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vec2(-7.,-1.)/8.,
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vec2(3,7.)/8.,
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vec2(7.,-7.)/8.);
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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//////////////////////////////VOID MAIN//////////////////////////////
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@ -38,7 +34,7 @@ void main() {
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gl_Position = ftransform();
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// if(gl_Color.a < 1.0 ) gl_Position = vec4(10,10,10,1);
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// if(gl_Color.a < 0.1 ) gl_Position = vec4(10,10,10,1);
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texcoord = (gl_MultiTexCoord0).xy;
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color = gl_Color;
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