fix warden glowy parts

This commit is contained in:
Xonk
2023-06-30 17:07:47 -04:00
parent dab7d25472
commit bd08dab55f
6 changed files with 59 additions and 73 deletions

View File

@ -11,23 +11,19 @@ Read the terms of modification and sharing before changing something below pleas
!! DO NOT REMOVE !!
*/
varying vec4 lmtexcoord;
varying vec4 color;
varying vec2 texcoord;
uniform vec2 texelSize;
uniform int framemod8;
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
vec2(-3,-5.)/8.,
vec2(-5.,5.)/8.,
vec2(-7.,-1.)/8.,
vec2(3,7.)/8.,
vec2(7.,-7.)/8.);
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
vec2(-3,-5.)/8.,
vec2(-5.,5.)/8.,
vec2(-7.,-1.)/8.,
vec2(3,7.)/8.,
vec2(7.,-7.)/8.);
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
@ -38,7 +34,7 @@ void main() {
gl_Position = ftransform();
// if(gl_Color.a < 1.0 ) gl_Position = vec4(10,10,10,1);
// if(gl_Color.a < 0.1 ) gl_Position = vec4(10,10,10,1);
texcoord = (gl_MultiTexCoord0).xy;
color = gl_Color;