add hit glow effect in end and nether. make some shadow related settings more user friendly

This commit is contained in:
Xonk
2023-07-20 16:14:57 -04:00
parent 43a45ffe1b
commit bdaa0a5cfd
4 changed files with 43 additions and 5 deletions

View File

@ -15,6 +15,35 @@ screen.Direct_Light = Direct Light
option.RENDER_ENTITY_SHADOWS = Shadows for Entities
option.shadowMapResolution = Shadow Resolution
option.shadowDistance = Shadow Distance
value.shadowDistance.64.0 = 4 Chunks
value.shadowDistance.80.0 = 5 Chunks
value.shadowDistance.96.0 = 6 Chunks
value.shadowDistance.112.0 = 7 Chunks
value.shadowDistance.128.0 = 8 Chunks
value.shadowDistance.144.0 = 9 Chunks
value.shadowDistance.160.0 = 10 Chunks
value.shadowDistance.176.0 = 11 Chunks
value.shadowDistance.192.0 = 12 Chunks
value.shadowDistance.208.0 = 13 Chunks
value.shadowDistance.224.0 = 14 Chunks
value.shadowDistance.240.0 = 15 Chunks
value.shadowDistance.256.0 = 16 Chunks
value.shadowDistance.272.0 = 17 Chunks
value.shadowDistance.288.0 = 18 Chunks
value.shadowDistance.304.0 = 19 Chunks
value.shadowDistance.320.0 = 20 Chunks
value.shadowDistance.336.0 = 21 Chunks
value.shadowDistance.352.0 = 22 Chunks
value.shadowDistance.368.0 = 23 Chunks
value.shadowDistance.384.0 = 24 Chunks
value.shadowDistance.400.0 = 25 Chunks
value.shadowDistance.416.0 = 26 Chunks
value.shadowDistance.432.0 = 27 Chunks
value.shadowDistance.448.0 = 28 Chunks
value.shadowDistance.464.0 = 29 Chunks
value.shadowDistance.480.0 = 30 Chunks
value.shadowDistance.496.0 = 31 Chunks
value.shadowDistance.512.0 = 32 Chunks
option.shadowDistanceRenderMul = Optimized Shadow Bounds
value.shadowDistanceRenderMul.-1.0 = Un-Optimized
value.shadowDistanceRenderMul.1.0 = Optimized
@ -279,7 +308,7 @@ screen.Shadows.comment = Configure the shadows from the sun to your liking.
option.SCREENSPACE_CONTACT_SHADOWS.comment = Screen-space contact shadows. §bWhat is this?§r These are small shadows for things that are far away, and on small details nearby. §aPERFORMANCE COST:§r low to medium; it is more expensive at higher resolutions.
option.RENDER_ENTITY_SHADOWS.comment = §bWhat is this?§r Shadows on all types of entities, like mobs, chests, banners, or signs. §aPERFORMANCE COST:§r low to high; it is very expensive when there are many entities nearby.
option.shadowMapResolution.comment = The quality of shadows from the sun casted by things in the world. §aPERFORMANCE COST:§r medium to very high; Shadows must render the 3D world a second time from the perspective of the sun, this is why it cuts performance in half.
option.shadowDistance.comment.comment = The maximum distance the shadowmap can render (this is not linear distance). I recommend default shadow distance, because the contact shadows can handle far away shadows. §aPERFORMANCE COST:§r medium to very high; If the chunk render distance is high, the shadows will become more expensive.
option.shadowDistance.comment = The maximum distance the shadowmap can render. I recommend default shadow distance, because the contact shadows can handle far away shadows. §aPERFORMANCE COST:§r medium to very high; If the chunk render distance is high, the shadows will become more expensive.
option.shadowDistanceRenderMul.comment = Render the shadows only in a sphere around you, limited to the shadow distance measured in blocks. un-optimized does not render the shadows in a sphere, and can cover alot more area with the same distance settings. the distance is not measured linearly in blocks when set to un-optimized. §aPERFORMANCE COST:§r low to medium. Optimized is faster, and unoptimized is slower.
screen.Filtering.comment = Configure the filtering effects applied to the shadows.
option.SHADOW_FILTER_SAMPLE_COUNT.comment = The quality of the basic shadow filter. This filter just softens the shadows. §aPERFORMANCE COST:§r low to medium; Increasing this should reduce some noise at the edge of shadows.