add cloud shadow strength slider.

This commit is contained in:
Xonk
2024-01-01 18:30:43 -05:00
parent a646231679
commit be97337c7b
3 changed files with 7 additions and 15 deletions

View File

@ -389,7 +389,7 @@ vec4 renderClouds(
dV_view_Alto *= 100/abs(dV_view_Alto.y)/15;
float mult_alto = length(dV_view_Alto);
dV_view *= 75/abs(dV_view.y)/maxIT_clouds;
dV_view *= 90/abs(dV_view.y)/maxIT_clouds;
float mult = length(dV_view);
@ -548,7 +548,7 @@ float GetCloudShadow(vec3 feetPlayerPos){
shadow = exp2(shadow * -100.0);
return shadow;
return mix(1.0, shadow, CLOUD_SHADOW_STRENGTH);
#else
return 1.0;
@ -578,7 +578,7 @@ float GetCloudShadow_VLFOG(vec3 WorldPos, vec3 WorldSpace_sunVec){
shadow = exp2(shadow * -150.0);
return shadow;
return mix(1.0, shadow, CLOUD_SHADOW_STRENGTH);
#else
return 1.0;