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synced 2025-06-22 00:37:35 +08:00
add cloud shadow strength slider.
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@ -389,7 +389,7 @@ vec4 renderClouds(
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dV_view_Alto *= 100/abs(dV_view_Alto.y)/15;
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float mult_alto = length(dV_view_Alto);
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dV_view *= 75/abs(dV_view.y)/maxIT_clouds;
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dV_view *= 90/abs(dV_view.y)/maxIT_clouds;
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float mult = length(dV_view);
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@ -548,7 +548,7 @@ float GetCloudShadow(vec3 feetPlayerPos){
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shadow = exp2(shadow * -100.0);
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return shadow;
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return mix(1.0, shadow, CLOUD_SHADOW_STRENGTH);
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#else
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return 1.0;
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@ -578,7 +578,7 @@ float GetCloudShadow_VLFOG(vec3 WorldPos, vec3 WorldSpace_sunVec){
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shadow = exp2(shadow * -150.0);
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return shadow;
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return mix(1.0, shadow, CLOUD_SHADOW_STRENGTH);
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#else
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return 1.0;
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