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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
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@ -419,7 +419,7 @@ void main() {
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float gray = dot(Albedo.rgb, vec3(0.2, 1.0, 0.07));
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if (
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blockID == BLOCK_AMETHYST_BUD_MEDIUM || blockID == BLOCK_AMETHYST_BUD_LARGE || blockID == BLOCK_AMETHYST_CLUSTER
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|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK
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|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK || blockID == BLOCK_SNOW_LAYERS
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|| blockID >= 10 && blockID < 80
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) {
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// IR Reflective (Pink-red)
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@ -297,7 +297,7 @@ void main() {
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// medium
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if (
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mc_Entity.x == BLOCK_SSS_WEAK || mc_Entity.x == BLOCK_SSS_WEAK_2 ||
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mc_Entity.x == BLOCK_SSS_WEAK || mc_Entity.x == BLOCK_SSS_WEAK_2 || mc_Entity.x == BLOCK_SNOW_LAYERS ||
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mc_Entity.x == BLOCK_AMETHYST_BUD_MEDIUM || mc_Entity.x == BLOCK_AMETHYST_BUD_LARGE || mc_Entity.x == BLOCK_AMETHYST_CLUSTER ||
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mc_Entity.x == BLOCK_BAMBOO || mc_Entity.x == BLOCK_SAPLING || mc_Entity.x == BLOCK_VINE
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) {
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@ -957,6 +957,7 @@ void main() {
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mixWeight = 0.5;
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break;
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case BLOCK_SLAB_BOTTOM:
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case BLOCK_SNOW_LAYERS:
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mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
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mixWeight = 0.5;
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break;
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