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fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
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@ -419,7 +419,7 @@ void main() {
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float gray = dot(Albedo.rgb, vec3(0.2, 1.0, 0.07));
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if (
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blockID == BLOCK_AMETHYST_BUD_MEDIUM || blockID == BLOCK_AMETHYST_BUD_LARGE || blockID == BLOCK_AMETHYST_CLUSTER
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|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK
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|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK || blockID == BLOCK_SNOW_LAYERS
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|| blockID >= 10 && blockID < 80
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) {
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// IR Reflective (Pink-red)
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