fix snow layers mapping; fix block entity mappings; reduce shadow lpv code

This commit is contained in:
NULL511
2024-06-16 16:22:34 -04:00
parent 7443074a9d
commit bf20af2d12
11 changed files with 503 additions and 417 deletions

View File

@ -419,7 +419,7 @@ void main() {
float gray = dot(Albedo.rgb, vec3(0.2, 1.0, 0.07));
if (
blockID == BLOCK_AMETHYST_BUD_MEDIUM || blockID == BLOCK_AMETHYST_BUD_LARGE || blockID == BLOCK_AMETHYST_CLUSTER
|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK
|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK || blockID == BLOCK_SNOW_LAYERS
|| blockID >= 10 && blockID < 80
) {
// IR Reflective (Pink-red)