fix snow layers mapping; fix block entity mappings; reduce shadow lpv code

This commit is contained in:
NULL511
2024-06-16 16:22:34 -04:00
parent 7443074a9d
commit bf20af2d12
11 changed files with 503 additions and 417 deletions

View File

@ -297,7 +297,7 @@ void main() {
// medium
if (
mc_Entity.x == BLOCK_SSS_WEAK || mc_Entity.x == BLOCK_SSS_WEAK_2 ||
mc_Entity.x == BLOCK_SSS_WEAK || mc_Entity.x == BLOCK_SSS_WEAK_2 || mc_Entity.x == BLOCK_SNOW_LAYERS ||
mc_Entity.x == BLOCK_AMETHYST_BUD_MEDIUM || mc_Entity.x == BLOCK_AMETHYST_BUD_LARGE || mc_Entity.x == BLOCK_AMETHYST_CLUSTER ||
mc_Entity.x == BLOCK_BAMBOO || mc_Entity.x == BLOCK_SAPLING || mc_Entity.x == BLOCK_VINE
) {