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fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
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@ -957,6 +957,7 @@ void main() {
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mixWeight = 0.5;
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break;
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case BLOCK_SLAB_BOTTOM:
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case BLOCK_SNOW_LAYERS:
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mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
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mixWeight = 0.5;
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break;
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