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entity.properties template; lpv hand-light prep
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@ -107,6 +107,9 @@ uniform vec3 nsunColor;
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#endif
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#ifdef IS_LPV_ENABLED
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uniform int heldItemId;
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uniform int heldItemId2;
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#include "/lib/hsv.glsl"
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#include "/lib/lpv_common.glsl"
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#include "/lib/lpv_render.glsl"
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