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entity.properties template; lpv hand-light prep
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@ -1,10 +1,11 @@
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#define ENTITY_PLAYER 1201
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#define ENTITY_LIGHTNING 1202
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//#define ENTITY_DRAGON_WITHER 1203
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#define ENTITY_ITEM_FRAME 1301
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#define ENTITY_SPECTRAL_ARROW 1302
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#define ENTITY_TNT 1303
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#define ENTITY_BLAZE 1203
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#define ENTITY_DRAGON_WITHER 1204
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#define ENTITY_ITEM_FRAME 1205
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#define ENTITY_MAGMA_CUBE 1206
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#define ENTITY_TNT 1207
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#define ENTITY_SPECTRAL_ARROW 1208
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#define ENTITY_SSS_MEDIUM 1401
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#define ENTITY_SSS_WEAK 1402
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#define ENTITY_SLIME 1403
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