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https://github.com/X0nk/Bliss-Shader.git
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entity.properties template; lpv hand-light prep
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@ -213,21 +213,16 @@ void main() {
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uint voxelId = 0u;
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if (currentRenderedItemId > 0) {
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if (entityId == ENTITY_PLAYER) {
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// TODO: remove once hand-light is added
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if (currentRenderedItemId < 1000)
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voxelId = uint(currentRenderedItemId);
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}
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else if (entityId != ENTITY_ITEM_FRAME)
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if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
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voxelId = uint(currentRenderedItemId);
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}
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else {
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switch (entityId) {
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case ENTITY_BLAZE:
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case ENTITY_MAGMA_CUBE:
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case ENTITY_SPECTRAL_ARROW:
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voxelId = uint(BLOCK_TORCH);
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break;
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// TODO: blaze, magma_cube
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}
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}
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