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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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@ -300,7 +300,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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vec3 bump = normalize(getWaveNormal(waterPos, playerPos, true));
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float bumpmult = 10.0 * WATER_WAVE_STRENGTH;
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float bumpmult = WATER_WAVE_STRENGTH;
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bump = bump * vec3(bumpmult, bumpmult, bumpmult) + vec3(0.0f, 0.0f, 1.0f - bumpmult);
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