improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.

This commit is contained in:
Xonk
2025-03-09 22:36:51 -04:00
parent b7c276b015
commit c2d97ec045
18 changed files with 169 additions and 130 deletions

View File

@ -300,7 +300,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
vec3 bump = normalize(getWaveNormal(waterPos, playerPos, true));
float bumpmult = 10.0 * WATER_WAVE_STRENGTH;
float bumpmult = WATER_WAVE_STRENGTH;
bump = bump * vec3(bumpmult, bumpmult, bumpmult) + vec3(0.0f, 0.0f, 1.0f - bumpmult);