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https://github.com/X0nk/Bliss-Shader.git
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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@ -13,7 +13,6 @@
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varying vec4 lmtexcoord;
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varying vec4 color;
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flat varying float exposure;
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#ifdef LINES
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flat varying int SELECTION_BOX;
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@ -460,7 +459,7 @@ void main() {
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const vec3 lpvPos = vec3(0.0);
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#endif
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Indirect_lighting += doBlockLightLighting( vec3(TORCH_R,TORCH_G,TORCH_B), lightmap.x, exposure, feetPlayerPos, lpvPos);
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Indirect_lighting += doBlockLightLighting( vec3(TORCH_R,TORCH_G,TORCH_B), lightmap.x, feetPlayerPos, lpvPos);
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#ifdef LINES
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gl_FragData[0].rgb = (Indirect_lighting + Direct_lighting) * toLinear(color.rgb);
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