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https://github.com/X0nk/Bliss-Shader.git
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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@ -18,7 +18,6 @@ varying vec4 color;
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uniform sampler2D colortex4;
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uniform sampler2D noisetex;
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flat varying float exposure;
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#ifdef OVERWORLD_SHADER
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flat varying vec3 averageSkyCol_Clouds;
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@ -200,7 +199,6 @@ void main() {
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color = vec4(gl_Color.rgb, 1.0);
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exposure = texelFetch2D(colortex4,ivec2(10,37),0).r;
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#ifdef OVERWORLD_SHADER
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lightCol.rgb = texelFetch2D(colortex4,ivec2(6,37),0).rgb;
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