improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.

This commit is contained in:
Xonk
2025-03-09 22:36:51 -04:00
parent b7c276b015
commit c2d97ec045
18 changed files with 169 additions and 130 deletions

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@ -18,7 +18,6 @@ varying vec4 color;
uniform sampler2D colortex4;
uniform sampler2D noisetex;
flat varying float exposure;
#ifdef OVERWORLD_SHADER
flat varying vec3 averageSkyCol_Clouds;
@ -200,7 +199,6 @@ void main() {
color = vec4(gl_Color.rgb, 1.0);
exposure = texelFetch2D(colortex4,ivec2(10,37),0).r;
#ifdef OVERWORLD_SHADER
lightCol.rgb = texelFetch2D(colortex4,ivec2(6,37),0).rgb;