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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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@ -99,6 +99,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
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vec4 dailyWeatherParams1 = vec4(CloudLayer0_density, CloudLayer1_density, CloudLayer2_density, 0.0);
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#endif
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#include "/lib/diffuse_lighting.glsl"
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#define TIMEOFDAYFOG
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#include "/lib/lightning_stuff.glsl"
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@ -128,7 +129,6 @@ uniform sampler2D colortex4;
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#include "/lib/end_fog.glsl"
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#endif
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#include "/lib/diffuse_lighting.glsl"
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#define fsign(a) (clamp((a)*1e35,0.,1.)*2.-1.)
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