improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.

This commit is contained in:
Xonk
2025-03-09 22:36:51 -04:00
parent b7c276b015
commit c2d97ec045
18 changed files with 169 additions and 130 deletions

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@ -99,6 +99,7 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
vec4 dailyWeatherParams1 = vec4(CloudLayer0_density, CloudLayer1_density, CloudLayer2_density, 0.0);
#endif
#include "/lib/diffuse_lighting.glsl"
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
@ -128,7 +129,6 @@ uniform sampler2D colortex4;
#include "/lib/end_fog.glsl"
#endif
#include "/lib/diffuse_lighting.glsl"
#define fsign(a) (clamp((a)*1e35,0.,1.)*2.-1.)