mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-26 18:22:33 +08:00
improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
This commit is contained in:
@ -173,10 +173,10 @@ screen.Fog = Fog Settings
|
||||
option.Noon_Uniform_Fog = Noon Fog Density
|
||||
option.Evening_Uniform_Fog = Evening Fog Density
|
||||
option.Night_Uniform_Fog = Night Fog Density
|
||||
option.Morning_Cloudy_Fog = Cloudy Morning Fog Density
|
||||
option.Noon_Cloudy_Fog = Cloudy Noon Fog Density
|
||||
option.Evening_Cloudy_Fog = Cloudy Evening Fog Density
|
||||
option.Night_Cloudy_Fog = Cloudy Night Fog Density
|
||||
option.Morning_Cloudy_Fog = Morning Cloudy Fog Density
|
||||
option.Noon_Cloudy_Fog = Noon Cloudy Fog Density
|
||||
option.Evening_Cloudy_Fog = Evening Cloudy Fog Density
|
||||
option.Night_Cloudy_Fog = Night Cloudy Fog Density
|
||||
|
||||
option.PER_BIOME_ENVIRONMENT = Per Biome Environments
|
||||
|
||||
|
Reference in New Issue
Block a user