FIX purkinje effect

This commit is contained in:
Xonk
2023-10-08 17:32:46 -04:00
parent 447419a57c
commit c39a3fadb4
3 changed files with 8 additions and 6 deletions

View File

@ -104,7 +104,6 @@ void main() {
vec3 bloom = texture2D(colortex3, texcoord/clampedRes*vec2(1920.,1080.)*BLOOM_QUALITY).rgb / 2.0 / 7.0;
float lightScat = clamp(BLOOM_STRENGTH * 0.05 * pow(exposure.a, 0.2) ,0.0,1.0)*vignette;
float VL_abs = texture2D(colortex7,texcoord*RENDER_SCALE).r;
@ -120,7 +119,7 @@ void main() {
// // apply exposure
// col *= exposure.rgb;
col = (mix(col,bloom,VL_abs)+bloom * lightScat) * exposure.rgb;
col = (mix(col, bloom, VL_abs) + bloom * lightScat) * exposure.rgb;
//Purkinje Effect
float lum = dot(col,vec3(0.15,0.3,0.55));