FIX purkinje effect

This commit is contained in:
Xonk
2023-10-08 17:32:46 -04:00
parent 447419a57c
commit c39a3fadb4
3 changed files with 8 additions and 6 deletions

View File

@ -2,7 +2,7 @@
varying vec2 texcoord;
flat varying vec4 exposure;
flat varying float rodExposure;
flat varying vec2 rodExposureDepth;
uniform sampler2D colortex4;
//////////////////////////////VOID MAIN//////////////////////////////
@ -15,6 +15,8 @@ void main() {
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
exposure=vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
rodExposure = texelFetch2D(colortex4,ivec2(14,37),0).r;
}
exposure = vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
rodExposureDepth = texelFetch2D(colortex4,ivec2(14,37),0).rg;
rodExposureDepth.y = sqrt(rodExposureDepth.y/65000.0);
}