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https://github.com/X0nk/Bliss-Shader.git
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more lpv block mappings
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@ -428,11 +428,9 @@ void main() {
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#ifdef AEROCHROME_MODE
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float gray = dot(Albedo.rgb, vec3(0.2, 1.0, 0.07));
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if (
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blockID == BLOCK_GROUND_WAVING || blockID == BLOCK_GROUND_WAVING_VERTICAL || blockID == BLOCK_AIR_WAVING ||
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blockID == BLOCK_GRASS_SHORT || blockID == BLOCK_GRASS_TALL_UPPER || blockID == BLOCK_GRASS_TALL_LOWER ||
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blockID == BLOCK_AMETHYST_BUD_MEDIUM || blockID == BLOCK_AMETHYST_BUD_LARGE || blockID == BLOCK_AMETHYST_CLUSTER ||
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blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK ||
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blockID == BLOCK_VINE
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blockID >= 10 && blockId < 80
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) {
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// IR Reflective (Pink-red)
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Albedo.rgb = mix(vec3(gray), aerochrome_color, 0.7);
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