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synced 2025-06-22 00:37:35 +08:00
make mask for leaves so ambient SSS can look good everywhere else
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@ -282,8 +282,6 @@ void main() {
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float rainDrops = clamp(texture2D(colortex9,texcoord).a, 0.0,1.0);
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if(rainDrops > 0.0) vl.a *= clamp(1.0 - pow(rainDrops*5.0,2),0.0,1.0);
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/// lava.
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if (isEyeInWater == 2){
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color.rgb = vec3(4.0,0.5,0.1);
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