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make mask for leaves so ambient SSS can look good everywhere else
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@ -69,7 +69,6 @@ flat varying vec3 avgAmbient;
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#include "lib/clouds.glsl"
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#include "lib/stars.glsl"
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#include "lib/volumetricClouds.glsl"
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#define OVERWORLD
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#include "lib/diffuse_lighting.glsl"
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