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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
Tweak ambient light color sampling to be more gooder
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@ -223,7 +223,9 @@ void main() {
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SIGN = 0;
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#ifdef WORLD
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// disallow POM to work on signs.
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if(blockEntityId == 2200) SIGN = 1;
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if(blockEntityId == 2100) PORTAL = 1;
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#endif
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@ -231,12 +233,13 @@ void main() {
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PHYSICSMOD_SNOW = 0;
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#ifdef ENTITIES
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// disallow POM to work on item frames.
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if(entityId == 2300) SIGN = 1;
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#ifdef ENTITY_PHYSICSMOD_SNOW
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if(entityId == 829925) PHYSICSMOD_SNOW = 1;
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#endif
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if(entityId == 2300) SIGN = 1;
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// try and single out nametag text and then discard nametag background
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// if( dot(gl_Color.rgb, vec3(1.0/3.0)) < 1.0) NameTags = 1;
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