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tweaks
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@ -279,17 +279,15 @@ if (gl_FragCoord.x * texelSize.x < RENDER_SCALE.x && gl_FragCoord.y * texelSize
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iswater = 0.1;
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#endif
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#ifndef Vanilla_like_water
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if (iswater > 0.9) {
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Albedo = vec3(0.0);
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gl_FragData[0] = vec4(vec3(0.0),1.0/255.0);
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}
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#endif
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#ifdef Vanilla_like_water
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if (iswater > 0.5) {
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gl_FragData[0].a = luma(Albedo.rgb);
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Albedo = color.rgb;
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Albedo = color.rgb * sqrt(luma(Albedo.rgb));
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}
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#else
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if (iswater > 0.9) {
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Albedo = vec3(0.0);
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gl_FragData[0] = vec4(vec3(0.0),1.0/255.0);
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}
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#endif
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