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Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
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@ -310,7 +310,8 @@ void main() {
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float estEyeDepth = clamp((14.0-eyeBrightnessSmooth.y/255.0*16.0)/14.0,0.,1.0);
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estEyeDepth *= estEyeDepth*estEyeDepth*34.0;
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vec3 ambientColVol = averageSkyCol_Clouds*8./150./1.5;
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vec3 ambientColVol = averageSkyCol_Clouds*8./150./2.0;
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vec3 lightColVol = (lightCol.rgb / 80.);
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estEyeDepth = max(Water_Top_Layer - cameraPosition.y,0.0);
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