Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.

This commit is contained in:
Xonk
2023-07-08 21:16:51 -04:00
parent 35f8b6373b
commit ca1b9eb85e
17 changed files with 227 additions and 211 deletions

View File

@ -22,18 +22,19 @@ const int colortex4Format = RGBA16F; //light values and skyboxes (everything)
const int colortex6Format = R11F_G11F_B10F; //additionnal buffer for bloom (composite3->final)
const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex8Format = RGBA16F; //Final output, transparencies id (gbuffer->composite4)
const int colortex9Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex10Format = RGBA16F; //Final output, transparencies id (gbuffer->composite4)
const int colortex7Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex8Format = RGBA16F; //Final output, transparencies id (gbuffer->composite4)
const int colortex9Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex10Format = RGBA16F; //FREE BUFFER
const int colortex11Format = RGBA16; //Final output, transparencies id (gbuffer->composite4)
const int colortex13Format = RGBA8; //Final output, transparencies id (gbuffer->composite4)
const int colortex14Format = RGBA8; // Final output, transparencies id (gbuffer->composite4)
const int colortex15Format = RGBA8; // flat normals and vanilla AO
const int colortex11Format = RGBA16;
const int colortex13Format = RGBA8;
const int colortex14Format = RGBA8;
const int colortex15Format = RGBA8; // flat normals and vanilla AO
*/
//no need to clear the buffers, saves a few fps
/*
const bool colortex0Clear = false;
const bool colortex1Clear = false;