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Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
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@ -505,6 +505,6 @@ if (gl_FragCoord.x * texelSize.x < RENDER_SCALE.x && gl_FragCoord.y * texelSize
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gl_FragData[1] = vec4(Albedo,iswater);
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#endif
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gl_FragData[3].a = lmtexcoord.w;
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gl_FragData[3].a = max(lmtexcoord.w*blueNoise()*0.05 + lmtexcoord.w,0.0);
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}
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}
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