Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.

This commit is contained in:
Xonk
2023-07-08 21:16:51 -04:00
parent 35f8b6373b
commit ca1b9eb85e
17 changed files with 227 additions and 211 deletions

View File

@ -305,7 +305,7 @@ vec4 blueNoise(vec2 coord){
return texelFetch2D(colortex6, ivec2(coord )%512 , 0);
}
void LabEmission(
void Emission(
inout vec3 Lighting,
vec3 Albedo,
float Emission
@ -467,7 +467,7 @@ void main() {
MaterialReflections_N(gl_FragData[0].rgb, SpecularTex.r, SpecularTex.ggg, albedo, normal, np3, fragpos, vec3(blueNoise(gl_FragCoord.xy).rg,noise), hand);
#endif
LabEmission(gl_FragData[0].rgb, albedo, SpecularTex.a);
Emission(gl_FragData[0].rgb, albedo, SpecularTex.a);
if(lightningBolt) gl_FragData[0].rgb += vec3(Lightning_R,Lightning_G,Lightning_B) ;