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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
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@ -305,7 +305,7 @@ vec4 blueNoise(vec2 coord){
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return texelFetch2D(colortex6, ivec2(coord )%512 , 0);
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}
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void LabEmission(
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void Emission(
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inout vec3 Lighting,
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vec3 Albedo,
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float Emission
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@ -467,7 +467,7 @@ void main() {
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MaterialReflections_N(gl_FragData[0].rgb, SpecularTex.r, SpecularTex.ggg, albedo, normal, np3, fragpos, vec3(blueNoise(gl_FragCoord.xy).rg,noise), hand);
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#endif
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LabEmission(gl_FragData[0].rgb, albedo, SpecularTex.a);
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Emission(gl_FragData[0].rgb, albedo, SpecularTex.a);
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if(lightningBolt) gl_FragData[0].rgb += vec3(Lightning_R,Lightning_G,Lightning_B) ;
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