Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.

This commit is contained in:
Xonk
2023-07-08 21:16:51 -04:00
parent 35f8b6373b
commit ca1b9eb85e
17 changed files with 227 additions and 211 deletions

View File

@ -303,7 +303,7 @@ vec4 blueNoise(vec2 coord){
return texelFetch2D(colortex6, ivec2(coord )%512 , 0);
}
void LabEmission(
void Emission(
inout vec3 Lighting,
vec3 Albedo,
float Emission
@ -459,7 +459,7 @@ void main() {
if(!hand) gl_FragData[0].rgb *= ssao(fragpos,noise,FlatNormals) * AO;
LabEmission(gl_FragData[0].rgb, albedo, SpecularTex.a);
Emission(gl_FragData[0].rgb, albedo, SpecularTex.a);
if(lightningBolt) gl_FragData[0].rgb = LightColor * 10 ;