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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
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@ -303,7 +303,7 @@ vec4 blueNoise(vec2 coord){
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return texelFetch2D(colortex6, ivec2(coord )%512 , 0);
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}
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void LabEmission(
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void Emission(
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inout vec3 Lighting,
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vec3 Albedo,
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float Emission
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@ -459,7 +459,7 @@ void main() {
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if(!hand) gl_FragData[0].rgb *= ssao(fragpos,noise,FlatNormals) * AO;
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LabEmission(gl_FragData[0].rgb, albedo, SpecularTex.a);
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Emission(gl_FragData[0].rgb, albedo, SpecularTex.a);
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if(lightningBolt) gl_FragData[0].rgb = LightColor * 10 ;
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