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fix includes
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@ -1,8 +1,8 @@
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#version 120
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#include "lib/settings.glsl"
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#include "/lib/settings.glsl"
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//Merge and upsample the blurs into a 1/4 res bloom buffer
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#include "lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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uniform sampler2D colortex3;
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uniform sampler2D colortex6;
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