mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fix includes
This commit is contained in:
@ -2,7 +2,7 @@
|
||||
//Volumetric fog rendering
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
flat varying vec4 lightCol;
|
||||
flat varying vec3 sunColor;
|
||||
@ -41,16 +41,16 @@ uniform vec2 texelSize;
|
||||
|
||||
// uniform int worldTime;
|
||||
|
||||
#include "lib/Shadow_Params.glsl"
|
||||
#include "lib/color_transforms.glsl"
|
||||
#include "lib/color_dither.glsl"
|
||||
#include "lib/projections.glsl"
|
||||
#include "lib/sky_gradient.glsl"
|
||||
#include "/lib/Shadow_Params.glsl"
|
||||
#include "/lib/color_transforms.glsl"
|
||||
#include "/lib/color_dither.glsl"
|
||||
#include "/lib/projections.glsl"
|
||||
#include "/lib/sky_gradient.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
|
||||
#define TIMEOFDAYFOG
|
||||
#include "lib/volumetricClouds.glsl"
|
||||
#include "/lib/volumetricClouds.glsl"
|
||||
|
||||
|
||||
float blueNoise(){
|
||||
@ -114,7 +114,7 @@ float waterCaustics(vec3 wPos, vec3 lightSource) { // water waves
|
||||
// return vec*inversesqrt(dot(vec,vec));
|
||||
// }
|
||||
|
||||
#include "lib/volumetricFog.glsl"
|
||||
#include "/lib/volumetricFog.glsl"
|
||||
|
||||
void waterVolumetrics(inout vec3 inColor, vec3 rayStart, vec3 rayEnd, float estEyeDepth, float estSunDepth, float rayLength, float dither, vec3 waterCoefs, vec3 scatterCoef, vec3 ambient, vec3 lightSource, float VdotL){
|
||||
int spCount = 8;
|
||||
|
Reference in New Issue
Block a user