fix includes

This commit is contained in:
Sasha
2023-07-07 13:56:38 +01:00
parent 30b9fb48aa
commit cca6a1bfc7
43 changed files with 104 additions and 104 deletions

View File

@ -1,7 +1,7 @@
#version 120
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
//#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/settings.glsl"
flat varying vec3 zMults;
flat varying vec2 TAA_Offset;
@ -51,12 +51,12 @@ uniform float darknessFactor;
uniform float darknessLightFactor;
#include "lib/waterBump.glsl"
#include "/lib/waterBump.glsl"
#include "/lib/res_params.glsl"
#include "lib/sky_gradient.glsl"
#include "lib/volumetricClouds.glsl"
// #include "lib/biome_specifics.glsl"
#include "/lib/sky_gradient.glsl"
#include "/lib/volumetricClouds.glsl"
// #include "/lib/biome_specifics.glsl"
@ -81,7 +81,7 @@ vec3 toScreenSpace(vec3 p) {
}
// #include "lib/specular.glsl"
// #include "/lib/specular.glsl"