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fix includes
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@ -1,7 +1,7 @@
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#version 120
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//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "/lib/settings.glsl"
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flat varying vec3 zMults;
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flat varying vec2 TAA_Offset;
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@ -51,12 +51,12 @@ uniform float darknessFactor;
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uniform float darknessLightFactor;
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#include "lib/waterBump.glsl"
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#include "/lib/waterBump.glsl"
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#include "/lib/res_params.glsl"
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#include "lib/sky_gradient.glsl"
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#include "lib/volumetricClouds.glsl"
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// #include "lib/biome_specifics.glsl"
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#include "/lib/sky_gradient.glsl"
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#include "/lib/volumetricClouds.glsl"
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// #include "/lib/biome_specifics.glsl"
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@ -81,7 +81,7 @@ vec3 toScreenSpace(vec3 p) {
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}
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// #include "lib/specular.glsl"
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// #include "/lib/specular.glsl"
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