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fix includes
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@ -3,8 +3,8 @@
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/res_params.glsl"
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#include "/lib/settings.glsl"
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#include "/lib/res_params.glsl"
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//TAA OPTIONS
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@ -83,7 +83,7 @@ uniform mat4 gbufferPreviousModelView;
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#define fsign(a) (clamp((a)*1e35,0.,1.)*2.-1.)
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#include "lib/projections.glsl"
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#include "/lib/projections.glsl"
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float luma(vec3 color) {
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