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fix includes
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@ -1,7 +1,7 @@
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#version 120
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "/lib/settings.glsl"
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//Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps
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#define ReflectedFog
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@ -43,17 +43,17 @@ uniform vec3 cameraPosition;
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uniform float far;
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uniform ivec2 eyeBrightnessSmooth;
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#include "lib/Shadow_Params.glsl"
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#include "/lib/Shadow_Params.glsl"
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#include "/lib/util.glsl"
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#include "/lib/ROBOBO_sky.glsl"
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#include "lib/sky_gradient.glsl"
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#include "/lib/sky_gradient.glsl"
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// uniform int worldTime;
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#define TIMEOFDAYFOG
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#include "lib/volumetricClouds.glsl"
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#include "/lib/volumetricClouds.glsl"
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// #include "lib/biome_specifics.glsl"
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// #include "/lib/biome_specifics.glsl"
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vec3 toShadowSpaceProjected(vec3 p3){
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p3 = mat3(gbufferModelViewInverse) * p3 + gbufferModelViewInverse[3].xyz;
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@ -80,7 +80,7 @@ float luma(vec3 color) {
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return dot(color,vec3(0.299, 0.587, 0.114));
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}
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#include "lib/volumetricFog.glsl"
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#include "/lib/volumetricFog.glsl"
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const float[17] Slightmap = float[17](14.0,17.,19.0,22.0,24.0,28.0,31.0,40.0,60.0,79.0,93.0,110.0,132.0,160.0,197.0,249.0,249.0);
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