fix includes

This commit is contained in:
Sasha
2023-07-07 13:56:38 +01:00
parent 30b9fb48aa
commit cca6a1bfc7
43 changed files with 104 additions and 104 deletions

View File

@ -1,7 +1,7 @@
#version 120
//#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/settings.glsl"
//Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps
#define ReflectedFog
@ -43,17 +43,17 @@ uniform vec3 cameraPosition;
uniform float far;
uniform ivec2 eyeBrightnessSmooth;
#include "lib/Shadow_Params.glsl"
#include "/lib/Shadow_Params.glsl"
#include "/lib/util.glsl"
#include "/lib/ROBOBO_sky.glsl"
#include "lib/sky_gradient.glsl"
#include "/lib/sky_gradient.glsl"
// uniform int worldTime;
#define TIMEOFDAYFOG
#include "lib/volumetricClouds.glsl"
#include "/lib/volumetricClouds.glsl"
// #include "lib/biome_specifics.glsl"
// #include "/lib/biome_specifics.glsl"
vec3 toShadowSpaceProjected(vec3 p3){
p3 = mat3(gbufferModelViewInverse) * p3 + gbufferModelViewInverse[3].xyz;
@ -80,7 +80,7 @@ float luma(vec3 color) {
return dot(color,vec3(0.299, 0.587, 0.114));
}
#include "lib/volumetricFog.glsl"
#include "/lib/volumetricFog.glsl"
const float[17] Slightmap = float[17](14.0,17.,19.0,22.0,24.0,28.0,31.0,40.0,60.0,79.0,93.0,110.0,132.0,160.0,197.0,249.0,249.0);